human avatar
XAGen: 3D Expressive Human Avatars Generation
Recent advances in 3D-aware GAN models have enabled the generation of realistic and controllable human body images. However, existing methods focus on the control of major body joints, neglecting the manipulation of expressive attributes, such as facial expressions, jaw poses, hand poses, and so on.
XAGen: 3D Expressive Human Avatars Generation
Recent advances in 3D-aware GAN models have enabled the generation of realistic and controllable human body images. However, existing methods focus on the control of major body joints, neglecting the manipulation of expressive attributes, such as facial expressions, jaw poses, hand poses, and so on.
Ges3ViG: Incorporating Pointing Gestures into Language-Based 3D Visual Grounding for Embodied Reference Understanding
Mane, Atharv Mahesh, Weerakoon, Dulanga, Subbaraju, Vigneshwaran, Sen, Sougata, Sarma, Sanjay E., Misra, Archan
Although prior work has explored pure language-based 3D grounding, there has been limited exploration of 3D-ERU, which also incorporates human pointing gestures. T o address this gap, we introduce a data augmentation framework-Imputer, and use it to curate a new benchmark dataset-ImputeRefer for 3D-ERU, by incorporating human pointing gestures into existing 3D scene datasets that only contain language instructions. W e also propose Ges3ViG, a novel model for 3D-ERU that achieves 30% improvement in accuracy as compared to other 3D-ERU models and 9% compared to other purely language-based 3D grounding models. Our code and dataset are available at https://github.com/AtharvMane/
Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstruction
Reconstructing 3D clothed human avatars from single images is a challenging task, especially when encountering complex poses and loose clothing. Owing to this, we present the Global-correlated 3D-decoupling Transformer for clothed Avatar reconstruction (GTA), a novel transformer-based architecture that reconstructs clothed human avatars from monocular images. Subsequently, our innovative 3D-decoupling decoder employs cross-attention to decouple tri-plane features, using learnable embeddings as queries for cross-plane generation. To effectively enhance feature fusion with the tri-plane 3D feature and human body prior, we propose a hybrid prior fusion strategy combining spatial and prior-enhanced queries, leveraging the benefits of spatial localization and human body prior knowledge. Comprehensive experiments on CAPE and THuman2.0 datasets illustrate that our method outperforms state-of-the-art approaches in both geometry and texture reconstruction, exhibiting high robustness to challenging poses and loose clothing, and producing higher-resolution textures.
Robot Guided Evacuation with Viewpoint Constraints
Chen, Gong, Meghjani, Malika, Prasetyo, Marcel Bartholomeus
We present a viewpoint-based non-linear Model Predictive Control (MPC) for evacuation guiding robots. Specifically, the proposed MPC algorithm enables evacuation guiding robots to track and guide cooperative human targets in emergency scenarios. Our algorithm accounts for the environment layout as well as distances between the robot and human target and distance to the goal location. A key challenge for evacuation guiding robot is the trade-off between its planned motion for leading the target toward a goal position and staying in the target's viewpoint while maintaining line-of-sight for guiding. We illustrate the effectiveness of our proposed evacuation guiding algorithm in both simulated and real-world environments with an Unmanned Aerial Vehicle (UAV) guiding a human. Our results suggest that using the contextual information from the environment for motion planning, increases the visibility of the guiding UAV to the human while achieving faster total evacuation time.
AMG: Avatar Motion Guided Video Generation
Yang, Zhangsihao, Shan, Mengyi, Farazi, Mohammad, Zhu, Wenhui, Chen, Yanxi, Dong, Xuanzhao, Wang, Yalin
Human video generation task has gained significant attention with the advancement of deep generative models. Generating realistic videos with human movements is challenging in nature, due to the intricacies of human body topology and sensitivity to visual artifacts. The extensively studied 2D media generation methods take advantage of massive human media datasets, but struggle with 3D-aware control; whereas 3D avatar-based approaches, while offering more freedom in control, lack photorealism and cannot be harmonized seamlessly with background scene. We propose AMG, a method that combines the 2D photorealism and 3D controllability by conditioning video diffusion models on controlled rendering of 3D avatars. We additionally introduce a novel data processing pipeline that reconstructs and renders human avatar movements from dynamic camera videos. AMG is the first method that enables multi-person diffusion video generation with precise control over camera positions, human motions, and background style. We also demonstrate through extensive evaluation that it outperforms existing human video generation methods conditioned on pose sequences or driving videos in terms of realism and adaptability.
Deformable 3D Gaussian Splatting for Animatable Human Avatars
Jung, HyunJun, Brasch, Nikolas, Song, Jifei, Perez-Pellitero, Eduardo, Zhou, Yiren, Li, Zhihao, Navab, Nassir, Busam, Benjamin
Recent advances in neural radiance fields enable novel view synthesis of photo-realistic images in dynamic settings, which can be applied to scenarios with human animation. Commonly used implicit backbones to establish accurate models, however, require many input views and additional annotations such as human masks, UV maps and depth maps. In this work, we propose ParDy-Human (Parameterized Dynamic Human Avatar), a fully explicit approach to construct a digital avatar from as little as a single monocular sequence. ParDy-Human introduces parameter-driven dynamics into 3D Gaussian Splatting where 3D Gaussians are deformed by a human pose model to animate the avatar. Our method is composed of two parts: A first module that deforms canonical 3D Gaussians according to SMPL vertices and a consecutive module that further takes their designed joint encodings and predicts per Gaussian deformations to deal with dynamics beyond SMPL vertex deformations. Images are then synthesized by a rasterizer. ParDy-Human constitutes an explicit model for realistic dynamic human avatars which requires significantly fewer training views and images. Our avatars learning is free of additional annotations such as masks and can be trained with variable backgrounds while inferring full-resolution images efficiently even on consumer hardware. We provide experimental evidence to show that ParDy-Human outperforms state-of-the-art methods on ZJU-MoCap and THUman4.0 datasets both quantitatively and visually.